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  <title>The Twilight Report</title>
  <subtitle>Your Home For Snappy Repartee</subtitle>
  <author>
    <name>應龍</name>
  </author>
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    <entry>
      <id>urn:wd:wdlabs.com:atom1:twilight:20041207.1227</id>
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      <issued>2004-12-07T17:27:00</issued>
      <title>Zombies in the Hallways</title>
      <published>2004-12-07T17:27:00</published>
      <updated>2004-12-07T17:27:00</updated>
      <content type="html">Tyler asked me if I would help him make a first person shooter involving zombies and the Amish.  Let me just say that I have nothing against the Amish, and my understanding of them is limited to that which I gleaned from the &lt;A HREF=http://en.wikipedia.org/wiki/Peter_Weir&gt;Peter Weir&lt;/A&gt; film &lt;A HREF=http://www.imdb.com/title/tt0090329/&gt;Witness&lt;/A&gt;.  [ &lt;B&gt;Editors Note&lt;/B&gt;: Peter Weir is the best Australian director Ever ]
&lt;BR&gt;&lt;BR&gt;
Today I am driving to work, thinking that I am late (the meeting is in fact 9:30 not 9:00, so I will actually be 20 minutes early) and I have a remix of Bloody Tears playing in the car CD player and I start having this fantasy that the factory building that I work in is actually a run down castle inhabited by my co-workers, who are actually zombies, ghosts, gules and other assorted undead monsters, all of which can be dispatched by a neat *snap* of my chain whip.  My manager is that really weak bat creature at the end of Level 1 which &lt;I&gt;anyone&lt;/I&gt; can defeat.</content>
    </entry>
    <entry>
      <id>urn:wd:wdlabs.com:atom1:twilight:20041117.0115</id>
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      <issued>2004-11-17T06:15:00</issued>
      <title>Did I Ever Tell You About The Time...</title>
      <published>2004-11-17T06:15:00</published>
      <updated>2004-11-17T06:15:00</updated>
      <content type="html">You know those conversations you have with people where they start telling you something they have already told you, possibly even for the millionth time, but you don't stop them because 1) it might hurt their feelings or 2) it would take more time to explain than you would save by stopping them.  This is actually &lt;I&gt;every&lt;/I&gt; conversation I have with my father.  Anyway, today I was at work and one of my co-workers was telling me this story about how he used to play pranks on co-workers by getting their computers to moo randomly.  He had already told me the story once, almost word for word, but I decided to let him tell the story, because he was obviously enjoying the telling.  As I was listening to the story I thought to myself: self, after he tells this story he is going to tell that other story about his friend who broke into the secure computing facility as a practical joke.  Sure enough that is exactly what he did.  Here is the fucked up part of this story: I interjected with my own story about how &lt;I&gt;I&lt;/I&gt; used to play pranks on my co-workers by getting their computers to make random sounds (my favorite was to simulate a phone ringing) using a different hack than the one that my co-worker had mentioned.  What is fucked up is that that was the exact same story I interjected his story with the last time that he told his story, and that I knew that I had already told him the story in the exact same conversation, and yet I did it again anyways.  I suppose humans are fairly deterministic, especially when, as with myself, they are determined not to be.</content>
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